Screen-Free Walking Prompts
Seventy semi-random instructions that turn an ordinary walk into a dérive — no map, no destination, just an instruction strange enough to lead you somewhere you wouldn't have gone on your own. Follow it, log where you ended up, and notice one thing along the way.
Works on: Observation · Sustained attention · Spatial reasoning
An instruction chooses the route instead of a destination, so the walker has to notice where they ended up rather than head somewhere.
NGSS science & engineering practices · executive function · Common Core Math — what the activity requires, not a claim about measured outcomes.
$7 · Instant download · PDF · print at home